BYLAWS OF THE SAN DIEGO AMERICAN POOLPLAYERS ASSOCIATION |
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MAY 2006
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TABLE OF CONTENTS
ARTICLE 1 -NAME
ARTICLE 2 -PURPOSE
ARTICLE 3 - MEMBERSHIP
ARTICLE 4 - BOARD OF GOVERNORS
ARTICLE 5 - HANDICAP ADVISORY COMMITTEE
ARTICLE 6 - CONTACT INFORMATION
ARTICLE 7 - TEAM CAPTAIN'S RESPONSIBILITIES
ARTICLE 8 - GENERAL
Age Requirements
Fees
Returned Check Policy
Official Start Time
23 - Rule
Match Time Guidelines
Player Match-up
Adding Players
Male 1's and 2's
Starting A New Format
Make Up Matches
Bonus Points
Byes
Forfeits
Host Location
Extra League Materials
Scoresheets
Table Size
Cue Ball
Cue Sticks
Table Time
Team Drinks
Timeouts
Coach Marks the Pocket
Pocket Markers
Jump Shots
Masse Shots
Adding Innings
Disturbing the Table Layout
Concession of the Game
Patches
Trophies and Other Awards
Determining MVP's
Determining a Perfect Session
Session-Ending Playoffs
Tie-breaking Procedures
ARTICLE 9 - SAN DIEGO APA LOCAL TEAM CHAMPIONSHIPS (LTC)
The BLAST
City Championship
ARTICLE 10 - ETIQUETTE
ARTICLE 11 - AMENDMENTS TO BYLAWS
The name of this organization will be the San Diego American Poolplayers Association, heretofore referred to as SDAPA.
The purpose of these Bylaws is to augment and clarify the rules in the Official Team Manual, not to contradict them. These Bylaws are in effect during sanctioned play in San Diego County. Bylaws vary in different regions of the country and it is the player’s responsibility to know when these Bylaws are in effect and when they are not applicable.
A Member shall be anyone with current APA membership, who is in good standing and resides and/or plays on a team in San Diego County. Good Standing is defined as a player whose fees and membership dues are current and who has no disciplinary limitations on his or her membership. All members are governed by the Rules and Regulations of the APA, the Official Team Manual and these Bylaws.
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ARTICLE 4 – BOARD OF GOVERNORS
The purpose of the Board of Governors is to help maintain the league, interpret and clarify the rules, settle disputes or protests, assist in sportsmanship rulings, and help promote the overall betterment of the league.
The
Board of Governors (BOG) shall consist of player representatives and the League
Operators. Any member of the SDAPA may nominate a member to serve as a BOG
representative. A Nominee may only become an actual representative of the BOG if
the League Operators approve the nomination and the existing BOG representatives
vote the nominee in by majority. Preference will be given to nominees who are
active members with a minimum of one-year membership. All Board members, whether
currently serving or newly nominated, must be SDAPA members in good standing
with the league. Every effort will be made to ensure that the Board consists of
representatives from all geographical areas participating in the SDAPA. BOG
members may represent more than one division.
The BOG will elect a Chairperson, Vice-Chairperson and Secretary to serve one-year terms. In the event that any of these elected officials cannot finish his or her term, an election will be conducted to appoint another BOG member to finish the term. There is no limit to the number of terms an official may serve.
The
League Operators will select a number of BOG members to serve as Division
Representatives. The Division
Representatives will act as liaisons between the League Operators, host location
management and the players within a designated geographical area.
Division Representatives will be responsible for assisting the League
Operators with keeping players and host location management informed of events
and rules and policies, and gathering information and feedback from players and
host locations management and conveying it to the League Operators.
The Board of Governors will handle the regular business of the organization as comes before it. Board meetings will be held on a quarterly basis. The Board may reschedule the regular Board meeting as conflicts occur due to event scheduling or other calendar considerations.
All official decisions will be made by a vote of the quorum. A quorum is defined as the League Operator, Chairperson, Vice-Chairperson plus two additional voting members of the Board. If no quorum is present, matters that arise at a Board meeting and require immediate action will be handled by "Executive Privilege." Executive Privilege will consist of consenting votes of the League Operator and either the Chairperson or Vice-Chairperson.
Participation
is essential for the Board of Governors to be effective. Board members who
cannot attend a scheduled Board meeting are required to contact the Chairperson.
A less than 66% attendance record shall be grounds for consideration for
dismissal from the Board. The Board shall handle dismissals.
ARTICLE 5 – HANDICAP ADVISORY
COMMITTEE
A Handicap Advisory Committee has been formed to ensure a player’s assigned skill level is an accurate reflection of his/her ability. A team captain may submit the name of any player recommended for handicap review in writing to the HAC. Referrals may be made in the message center section of the scoresheet.
ARTICLE 6 – CONTACT INFORMATION
League
office hours are 9:00 a.m. to 7:30 p.m. every day. The SDAPA League phone number
is (619) 303-0183. Calls will be accepted outside of regular office hours
for emergencies only. Emergencies might include physical or verbal altercations,
protests, rulings or disputes during session ending playoffs, etc. Use your best
judgment when deciding whether to call. Most questions can be answered by
looking in the Team Manual, these Bylaws, the APA website at www.poolplayers.com,
the San Diego APA website at www.sdapa.com
and/or the weekly newsletters. In the event that answers cannot be found via
these methods or when players or host location management have general questions
about the League, the Division Representatives or other representative of the
BOG should be contacted, if possible, before contacting the League Office. To
assist members with contacting their Representatives, e-mail addresses, as well
as a list of divisions in which each Representative plays, can be found on the League
Information page of the SDAPA website at www.sdapa.com.
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ARTICLE 7– TEAM CAPTAIN’S
RESPONSIBILITIES
Know
the rules in the APA Team Manual and the SDAPA local Bylaws. Be responsible for
the conduct of the team members and associates during league play.
Attend
all team captains' meetings, or assign a player from the team to cover if the
captain is unable to attend.
Read all league information and materials (Captain's Log, tournament announcements, etc.) and distribute to all team members. Post information in the team's host location. Make sure all team members are aware of any schedule changes.
Record a list of phone numbers of all teammates. In the case of a schedule change, the League Operators will only notify the team captain. Make sure the L.O.'s have current information on all players on the roster.
Make sure the team members are present and ready to play at the appointed time, and that they know ahead of time where they will play next.
Make
sure the scoresheet is complete, accurate and legible and that both teams have
signed the scoresheet.
Weekly
team scoresheets will be mailed to each team captain’s home address (or, if
requested, to the team's host location or another member of the team) and the
team captain will be required to make sure the team has its scoresheet for each
match. Collect weekly dues and
memberships from team members and record such payments in the fees section of
the scoresheet. Enclose the
scoresheet and fees in the provided self-addressed stamped return envelope,
write your return address and five-digit team number in the upper left hand
corner and initial the envelope. Mail
the envelope to the League Office. Envelopes
must be postmarked no later than the next mailing day after the league match
took place in order to earn the team bonus point(s). See the section titled BYES
under ARTICLE 8 - GENERAL for information about how to handle the
paperwork when your team is scheduled for a bye.
Some
in-house divisions will have their team packets delivered to the host location
and the teams in those divisions will not be required to follow the
above-outlined procedures for returning scoresheets and fees to the League
Office. Instead, when the evening's match is complete, the captains of these
teams will place their scoresheets and fees in the team envelope provided and
place the team envelope in the manila Host Location envelope. At no time should
the host location envelope leave the premises of the host location without
League Operator approval. Make sure the host location packet is secured for
pick-up when the matches are complete. If you are unsure whether your in-house
division falls in this category, please contact the League Office before your
first night of play for the session.
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ARTICLE 8 – GENERAL
AGE REQUIREMENTS.
Members must be at least 21 years of age in order to participate. Exception:
Junior Leagues, when available, have no minimum age restriction except where
local ordinances apply.
FEES.
The current yearly membership fee is $20.00. See the team manual for more
information on membership fees. The weekly team fee will be $40.00 per team,
except during session-ending playoffs when the fee will be $25.00 per team. The
team is responsible for the total fee no matter how many team members play on a
given night. There is no fee for a bye week. Payment
may be made with cash or check/money order made out to SDAPA.
Checks, money orders or large cash denominations are recommended in order
to facilitate mailing and accurate record keeping. Coins will not be
accepted as any part of a fee payment.
RETURNED CHECK POLICY. The first time a check is returned for insufficient
funds, the League Office will assess the team a $6.00 fee and the team's bonus
point(s) will be revoked for the week the check was written and all subsequent
weeks until the check and all resulting fees have been made good. The League
Office will attempt to send the check through a second time. If a check is
returned after the second attempt to collect, the team will be assessed an
additional $15.00 fee and will continue to be ineligible to receive bonus points
until the check and all resulting fees have been made good. The League Office
will not attempt to send any returned check through a third time. After a check
has been returned twice, the check will be stapled to the team's scoresheet and
the team will be required to make up the past due amount with cash, a money
order or a check from another member with sufficient funds to cover it. If the
team chooses the latter method and that check is returned, the team will be
assessed an additional $15.00 fee and will not be eligible to receive bonus
points until the check and all resulting fees have been made good. The League
Office will not accept personal checks from members who have had their checks
returned for insufficient funds more than two times. Teams may not recover any
bonus points lost due to returned checks.
OFFICIAL START TIME. The Official Start Time for the Monday-Thursday leagues is 7 p.m. The Official Start Time for Saturday and Sunday leagues is 5 p.m. The start time and the 15-minute rule should be adhered to and can only be changed if the opposing team captain has agreed. It is expected that a team will not call a forfeit until the opposing team is 15 minutes late and has not called. A team consistently late is subject to sportsmanship violations and penalties.
23-RULE.
The skill level limit that your team can field in one night is 23, so your team
cannot play 5 highly skilled players in one evening. If your team plays over the
skill level limit, you will forfeit the entire team match regardless of whether
scoresheets are signed. The L.O.'s will make no exceptions to this rule.
MATCH
TIME GUIDELINES. In order to prevent matches from progressing beyond a
reasonable amount of time, League Management has established the following match
time guidelines. These guidelines will be strictly enforced at all higher-level
tournaments and every effort must be
made to adhere to these guidelines during regular weekly league play. Teams
and/or members that continually ignore these guidelines are subject to
sportsmanship penalties.
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Time Guidelines for Individual
Matches (8-Ball) |
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Total Games Must Win |
Match Time |
Average Game |
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4-6 |
45 minutes |
10 minutes |
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7-10 |
60 minutes |
8 minutes |
Example: If a player with a Games Must Win of 5 is
matched up with a player with a Games Must Win of 3, the total of their
handicaps is 8, and their match should not last any longer than 60 minutes.
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Additional Time Guidelines |
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Each 8-Ball Team Match |
4 hours |
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Each 9-Ball Team Match |
3 hours |
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Each New Player Selection |
2 minute limit |
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Each Coaching |
1 minute limit |
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Average Shot |
20 seconds |
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Special Shooting Situation |
45 seconds (maximum) |
PLAYER
MATCHUP. The team
selecting a player first cannot change the designated player after the opposing
team has chosen its player. The ONLY exception is if the 23-Rule is going to be
broken.
ADDING PLAYERS.
Teams may add or drop players from the roster at any time during the session
except when there is less than 4 weeks of league play left in the session (bye
weeks do not count because players must be able to play at least 4 matches with
the team). On rare occasions, the League
Operators may grant a team permission to add a player to its roster with less
than 4 weeks of play left in the session. Once a player is dropped from a
roster, that player may not be added back to the same team’s roster within the
same session without League Operator approval. Teams that are eligible to
participate in the City Championship may not make any changes to their spring
session roster after the 4th week of the spring session. After the 4th week of any session, an added player must pay the
annual membership dues in order to be added to the roster. (The team may include
the payment with that night's fees.) Teams that play an unpaid player after the
4th week of a session will become $20.00 past due to cover that
player's membership fees and will not be eligible to receive bonus points until
the past due is made up.
MALE
1's AND 2’s. A new
male player will not be allowed to drop to a skill level 2 in 8-ball or a 1 in
9-ball until he has played ten [10] matches at the local level in that format.
At that time, the team captain may request a handicap review.
STARTING A NEW FORMAT. Skill levels of players with less than 10 matches played in one format (8-Ball or 9-Ball) are not transferred to another format. These players will be considered new when beginning a new format. If a player has 10 or more matches in one format, that player will begin a new format with the current skill level that they have established in the other format.
MAKE-UP
MATCHES.
24-HOUR ADVANCE NOTICE TO THE LEAGUE OPERATORS IS REQUIRED ANY TIME A TEAM'S
ROSTER IS NOT AVAILABLE TO PLAY. A make-up match may be scheduled if the
opposing team agrees. All make-up matches must be completed within three weeks
of the originally scheduled match date, and prior to the last two weeks of the
session. In the event that a make-up match is scheduled, the team captain must
notify the L.O.'s of the time and location at which the match is to take place.
Current rosters with current skill levels will be issued for score
keeping. Fees must be paid regardless of whether the match is made up or not.
The League Operators have sole authority to make exceptions in rare cases.
BONUS POINTS. One bonus point for 8-ball and 10 bonus points for
9-ball will be awarded to each team that does its paperwork completely, neatly
and accurately, is not past due on any fees and makes sure the return envelope
is postmarked no later than the next business day after the scheduled match.
In-house divisions that do not mail their scoresheets and fees must make sure
the team envelope is placed in the host location envelope after each scheduled
match and before the league office picks up the host location envelope.
BYES. In the event that a bye is scheduled, the team envelope will
be mailed to the team captain (or, if requested, the team's host location or
another member of the team). The
team captain (or captain-designated team member) is required to sign the bye
scoresheet and mail it back to the League Office in the provided self-addressed
stamped return envelope (making sure to include a return address and the 5-digit
team number and sender's initials in the section provided on the return
envelope) no later than one mailing day after the division’s regular night of
play for that week. Captains of
in-house teams that do not mail their envelopes will find their bye scoresheets
in the host location envelope the week of the scheduled bye and are required to
follow the same procedures described in this section, except that they will
place the signed bye scoresheet in the team envelope and place it back in the
host location envelope before league management picks it up that week. The team
captain (or designee) must properly distribute all information and materials
from the team envelope to all members of the team. Byes are worth 3 points for
8-ball and 60 points for 9-ball. Failure to complete the paperwork in the manner
described above will result in the loss of the bonus point(s). There are no fees
for a bye.
FORFEITS.
In 8-ball, each individual match forfeited is worth 1 point. In 9-ball, each
individual match forfeited is worth 15 points and should be scored 15-0, except
during playoffs and higher level tournaments where 9-ball forfeits are worth 20
points for each individual match forfeited and should be scored 20-0. Full fees
are due from each team regardless of how many matches are played on a given
night. If a team forfeits all 5 matches at any time during the session, the
entire roster will be considered disbanded beginning with the day of the
forfeit, unless the League Operators conclude that there was a legitimate and
compelling reason as to why the team failed to show without advance notice. The
opposing team will receive bye points and will not be responsible for paying
weekly fees. The forfeiting team will be suspended from play for the remainder
of the session and the session following. This bylaw does not apply to a 5-match
forfeit due to a 23-Rule violation.
HOST
LOCATION. In the
event a host location is closed or otherwise made unavailable, the home team
will choose the location where the match will take place. The home team must
obtain the permission of that location’s management and must notify the L.O.'s
as soon as possible of the change in location. In the event the home team cannot
decide where a match will be played, the L.O.'s will choose the location.
EXTRA LEAGUE MATERIALS.
Extra league materials such as 8-ball/9-ball rules booklet, scoresheets,
membership applications, etc. will be kept in a packet at each host location for
use in the event that a team is in need of such items.
At no time should the host location packet leave the premises of the host
location. Scoresheets, membership applications and other league related
materials may also be downloaded from the Internet. A link to these materials
can be found on the League Information page of the web site at
www.sdapa.com.
SCORESHEETS.
In situations where the innings do not accurately reflect the outcome of the
game, scoresheets need to be marked in greater detail. For example, if the opponent takes his/her shot at the
beginning of the game and accidentally kicks in the 8-Ball, your player’s game
will show a zero inning win. When the match is scored, if there are no markings
or notations it will be assumed that your player had a table run.
Use the following abbreviations for clarification:
Refer to matches as M1, M2, M3, M4, etc
Refer to games as G1, G2, etc
8-Ball on the break as 8B
8-Ball out of turn as 8E
8-Ball
and scratch as 8S
8-Ball in the wrong pocket as 8S
Break and run as BR
So, for example in 8-Ball, your opponent makes an
8-Ball break in the first game of the night, in addition to marking the
appropriate box on the scoresheet, a note would be made in the message center on
the scoresheet: M1, G1, 8B. Using these abbreviations will save you a lot of
time.
TABLE
SIZE. Play will take
place on the smallest of the tables designated by the host location management
for league play, unless both captains agree to play on a larger available table.
CUE BALL. Play
will take place using the cue ball that accompanies the table designated by the
host location management for league play, unless both captains agree to use a
different cue ball.
CUE STICKS. A player cannot play a match with anything other than the tipped end of a cue stick. The butt end of the cue, broomsticks, mops, etc., will not be allowed. However, in the event an unmovable obstacle prevents a player from being able to make a shot, the player will be allowed to use a shorter cue stick for that shot only. The player may break down his/her regular playing stick to shoot the obstructed shot using a normal (level) stroke. The player may not use the broken down stick for a jump shot.
TABLE TIME. If required to pay for table time, the two teams will split the cost of the tables evenly. Please respect the locations’ equipment and house rules.
TEAM
DRINKS. The APA does
not require or encourage team drinks. If your location gives out team drinks, do
not expect anyone else to do the same.
TIMEOUTS.
Any form of asking for a time out is considered a timeout. Examples of questions
include, but are not limited to, "Do you have a question," "Do
you need help," "Do you want to talk about it" or
“Do you want a timeout.” Timeouts are not over until the ball is
shot. Coaching periods should not exceed
one minute. During a timeout, the player and the coach may approach the
table with the intent of looking at the shot and determining the best course of
action. The coach may discuss the shot
with another player on the team at the sidelines, but only the coach and the
player may approach the table. If,
during a player's turn at the table, a coach or teammate walks or circles the
table to get a better look at a shot, it will be considered a timeout if they
stop at any pocket or use any other form of signaling to the shooter.
Taking a timeout when one is not available is considered a sportsmanship
violation and repeated attempts to do so should be reported to the league
office. Repeated failure to comply with any part of this Bylaw will result in
sportsmanship penalties assessed by the League Operators and/or the BOG.
COACH MARKS THE POCKET. The player or the coach may mark the pocket for the 8-ball, however, if a coach marks the pocket, it will be considered a time-out.
POCKET
MARKERS. To properly
mark a pocket, a coaster or some other reasonable marker must be placed next to
the pocket the 8-ball is intended to enter. Chalk and legal tender are not
allowed. Legal tender is any paper or coin currency in circulation at the
present time. Personal chalk holders may be used.
JUMP
SHOTS. The APA rules
allow jump shots if performed properly, but no jump cues are allowed. To
properly perform a jump shot, you must strike the top half of the cue ball with
the butt of the cue elevated. Any jump shot attempted by hitting the bottom half
of the cue ball, or by "scooping," the cue ball will be considered a
ball-in-hand foul. Please check house rules before attempting jump shots as some
host locations prohibit them.
MASSE SHOTS. The APA rules allow masse shots. Please check house rules before attempting masse shots as some host locations prohibit them.
ADDING
INNINGS. Any team
found to be adding innings to its scoresheet, urging a player to lose a match,
or padding safeties will have its entire roster moved up 1 skill level in
addition to receiving sportsmanship violation penalties assessed by the Board of
Governors. While comparing scores
during or at the completion of a match, if it appears that the opposing team has
consistently added innings, make a note on the scoresheet citing specific
instances and provide details of any overheard statements related to the
incident.
DISTURBING THE TABLE LAYOUT. It will be LOSS OF GAME any time a player intentionally disturbs the natural layout of the table during the course of a game. Loss of game in 9-ball means that the winning player is awarded all of the points left on the table. See the team manual for other ways to lose.
CONCESSION
OF THE GAME. If a
player is shooting, and his/her opponent breaks down his/her cue stick or makes
any other show of concession of the game, this action will be considered a
concession by the opponent. If the shooter continues shooting, then he/she has
forgiven the opponent, and the game continues. The intent of this rule is to
prevent a non-shooter from attempting to intimidate or distract the shooting
player (sharking). Concession of the game includes, but is not limited to,
breaking down the cue stick, approaching the table in preparation for the next
game, and/or picking up the rack in preparation for the next game. Teams
attempting to enforce this rule for any reason other than its intended purpose
stated above will be subject to sportsmanship penalties.
PATCHES.
Patches are awarded for 8-Ball breaks, 9-Ball breaks, 8-Ball and 9-Ball
break-and-runs, MVP, team captain (once per year), skill level 7 (8-ball) and
skill level 9 (9-ball) (once per year). Grand
Slam patches will be awarded to players, who in one session accomplish an 8-ball
break, 8-ball break-and-run, 9-ball break and 9-ball break-and-run.
Patches may be redeemed at the session's BLAST Tournament. Players may
designate someone to pick up their patches for them if they are unable to do so
themselves.
TROPHIES AND OTHER
AWARDS. Trophies are
awarded to MVP winners, division winners, first and second place finishers in
the City Championships, those who accomplish a perfect session and those who
play their 500th and/or 1,000th match with the SDAPA.
Plaques are awarded to session-ending playoff winners and to the division
winners' host locations. $800 is awarded to division winning teams and
session-ending playoff winning teams. First place finishing teams in the City
Championships are awarded entry into the APA National Team Championship, lodging
(double occupancy) for the team during the event and $200.00 per qualified
player for travel expenses. Second place finishing
teams in the City Championships are awarded $800. Third place finishing teams in
the City Championships are awarded $400. In addition
to a trophy and patch, MVP winners will also receive $30 in APA Singles Program
Qualifier Tournament vouchers. In addition to a trophy, players who play their
500th match with the SDAPA will receive a certificate of achievement.
In addition to a trophy, players who play their 1000th match with the
SDAPA will receive a certificate, a "Property of the APA" t-shirt and
a gift bag of pool related items. At the end of each session, all team captains
who are in good standing with the league and whose teams are not past due in
fees will be entered into the Team Captain's Raffle for cash prizes. Captains
that meet the criteria will be entered once for each team of which he/she is the
captain. Two $500 prizes, two $250 prizes and five $100 prizes will be awarded
in each session-ending Team Captain's Raffle. Teams that receive high marks in sportsmanship will receive patches and
certificates and will be recognized in Captain’s Logs and on the sdapa.com web
site.
DETERMINING MVP'S.
Adding up the skill levels of the players one has defeated and then
subtracting one point for each loss will determine MVP points. In each division,
there will be an MVP for 3 different skill level tiers (2-3, 4-5 and 6-7 in
8-Ball and 1-3, 4-5 and 6-9 in 9-Ball). Ties will be broken by determining which
player won the greatest number of matches for his or her team. If there is still
a tie, each player will earn the MVP award. If a player moves up in skill
placing them in a higher tier, but has never won a match at the higher skill
level, that player will be deemed a member of the lower skill level tier for
purposes of determining the MVP. If a player moves down in skill placing them in
a lower tier, but has won a match at a higher skill level during the session,
that player will be deemed a member of the higher skill level tier for purposes
of determining the MVP.
DETERMINING A PERFECT
SESSION. In
order to be eligible to receive a perfect session award for any division, a
player must have played in at least 66% of the division's matches that session,
must have played in one of the last two matches of the session in that division
and must have no losses during that session in that division.
SESSION-ENDING PLAYOFFS. The session-ending playoffs will begin the week following the last week of regular session play. The total number of teams in the division determines whether there will be a division winner (division winners are exempt from participating in the session-ending playoffs) and in what finishing position teams will play in the session ending playoffs. Refer to the following table for eligibility in your division:
|
# Teams in Division |
Division Winner? |
Teams In Session Ending Playoffs |
|
5 or Less |
No |
1, 2, 3 & Wild Card |
|
6 – 11 |
Yes |
2, 3, 4 & Wild Card |
|
12 or More |
Yes |
2, 4, 6 & Wild Card |
The League operators will conduct
the seeding/wild card draw in the presence of at least one member of the BOG. Once
the draw has been completed, the playoff schedule will be posted on the SDAPA
web site at www.sdapa.com.
Those who do not have Internet access may call the league office after
the draw is conducted to find out their team's playoff status
TIE-BREAKING PROCEDURES. In the event that teams are tied in
standing at the end of a session, the tie-breaking procedures outlined in the
Team Manual will be used to determine team standings for playoffs. If more than
two teams are tied, the tie-breaking procedures outlined in the Team Manual will
be used to determine the top seed. Once the top seed is determined, the same
procedure will be used to determine the standings of the remaining tied teams
until all ties are broken. In the event that teams that tied did not meet during
the session, each team's record will be compared against the highest finishing
team that both teams faced during the session. The team that shows a better
record will win the tiebreaker. In the event the teams are still tied, each
team's record will be compared against the next highest finishing team that both
teams faced during the session until one team shows a better record and thus
wins the tiebreaker.
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ARTICLE 9 – SAN DIEGO APA LOCAL
TEAM CHAMPIONSHIPS (LTC)
THE BLAST. The BLAST tournaments are held at the end of each
session and are considered the preliminary rounds of the LTC. Each session's
BLAST tournament qualifies teams to participate in the final rounds (City
Championship) of the LTC (see the section below titled City Championship for
information regarding this tournament). The summer and fall session 8-ball and
9-ball BLAST tournaments will qualify 16 teams each and the spring session
8-ball and 9-ball BLAST tournaments will qualify 32 teams each to participate in
the final rounds of the LTC.
In order to participate in a session-ending BLAST
tournament, a team must win the division standings, win the session-ending
playoffs or be the highest finishing team in the session-ending playoffs that is
not already qualified for the final rounds (City Championship) of the LTC. If
a team wins the division standings or playoffs after already qualifying for the
final rounds (City Championship) of the LTC, the team will be exempt from
participating in the BLAST tournament at the end of that session. Members must have a minimum of 4 matches with the team
during the session and must have been on the roster at the end of the session in
order to be eligible to play in that session's BLAST tournament.
In addition, participants must have a minimum of 6 matches in the
appropriate format since joining the APA. The
BLAST is a single elimination event. The
League Operators will conduct a blind draw in the presence of at least one
member of the BOG to determine match-ups. Except where noted in these Bylaws,
the rules for the BLAST tournaments will be the same as all higher-level
tournament rules as described in the Official Team Manual.
CITY CHAMPIONSHIP. The City Championship takes place once a year after the Spring Session is complete and is considered the final rounds of the LTC. The 64 winners of the 9-ball BLAST tournaments and the 64 winners of the 8-ball BLAST tournaments will be entered into the City Championship provided they retain their eligible status as defined in the Team Manual. The City Championship qualifies teams to participate in the APA National Team Championship (NTC) (see the Team Manual for more information regarding the NTC). The league area is granted a certain number of entries for the National Team Championship based on the number of teams the league area has participating in each format. One tournament board per National Team entry will be run at the City Championship. The League Operators will conduct a blind draw in the presence of at least two members of the BOG to determine board placements and match-ups. A player may participate with any team with which he/she is eligible (see the Team Manual for eligibility requirements). If a player is eligible on two teams that meet during the tournament, the player may elect not to play for either team during that match and advance with the team that wins, or he/she may choose to play with one of the two teams, but if that team loses, the player will not be allowed to advance with the team that wins that match. If a team that qualifies for the NTC cannot attend the NTC, then the team that finishes directly behind it in the City Championship will be invited to participate in its place.
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ARTICLE 10 – ETIQUETTE
Any member not representing the best interest of the SDAPA will be notified and may be disciplined if deemed necessary by the Board. This is a fun league and a few members will not be allowed to spoil league play for everyone else.
Please do not drink at the pool table. Please respect each location’s equipment so management can maintain their tables at an acceptable level. Be friendly towards curious onlookers and explain to them how the league works. These people may want to join a team or put their own team together in the future. Help new teams get off to a good start by helping them learn to keep score, rotate players in and out, understand safeties, good hits, bad hits, fouls, etc.
Please refrain from trying to disrupt the player at the table. Shooting Team players should go to the table immediately when it is their turn, otherwise, the opponent may think the shooter is being coached. SITTING TEAM PLAYERS SHOULD BE AT LEAST 6 FEET AWAY FROM THE TABLE (SPACE PERMITTING) DURING THE OPPONENT’S TURN. Disrupting your opponent includes, but is not limited to standing in the player’s view during a shot, walking up to the table while your opponent is shooting to pick up the chalk or remove your pocket marker, or any other behavior that could distract your opponent or be considered "sharking." Everyone deserves the same respect.
READ
THE APA TEAM MANUAL AND KNOW WHAT THE RULES MEAN. IF YOU ARE UNCLEAR, ASK FOR AN
EXPLANATION. DO NOT TELL SOMEONE ELSE THEY ARE WRONG IF YOU ARE NOT 100% SURE
YOURSELF. TAKE YOUR MANUAL AND THESE BYLAWS WITH YOU TO MATCHES SO YOU CAN REFER
TO THEM IF NECESSARY. BOARD MEMBERS ARE ALSO AVAILABLE DURING WEEKLY LEAGUE PLAY
TO ANSWER ANY QUESTIONS. SEE ARTICLE 6 CONTACT INFORMATION IN THESE
BYLAWS FOR INFORMATION ON CONTACTING BOARD MEMBERS.
ARTICLE 11 – AMENDMENTS TO BYLAWS
Bylaws can be changed or amended by quorum vote.